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- Sorry, but i have to ask this...Crystal Kingdom Dizzy • 21 April 2014
- Little Big PlanetOther Games • 26 November 2011
- CloverGeneral Discussion • 2 November 2010
- Wizzley PrestoOther Games • 19 May 2009
- Time for Codemasters to start paying attention?General Discussion • 13 May 2009
- Edge #200General Discussion • 8 March 2009
- Capcom ripoff Bubble Dizzy!General Discussion • 2 March 2009
- Linux?DizzyAGE Help • 23 December 2008
- Dizzy on the X-Box 360Fan Games • 7 September 2007
- Wizzley Presto and the Vampires TombRE: Wizzley Presto and the Vampires Tomb Don't know if anyone remembers, but this is the game i was singing the pre-release praises off here . Such a faithful…
- Wizzley PrestoRE: Wizzley Presto Reminds me of the Dizzy games on the Amiga.
- Wizzley PrestoRE: Wizzley Presto http://www.youtube.com/watch?v=uzja0SNLTKA&feature=player_embedded Looking very good! Apples developer approval process has meant the game d…
- CloverRE: Clover I think a PC is planned, certainly some talk of it on the Binary Tweed twitter! Completed the game this morning, end time was 1 hour 32 minutes. Bea…
- CloverRE: Clover Clover is up for download on X-Box Live now, click here to download it, only 400 points.
- Time for Codemasters to start paying attention?RE: Time for Codemasters to start paying attention? Because i'm much more interested in what the community thinks first. Not to mention, we all know the only r…
- Time for Codemasters to start paying attention?RE: Time for Codemasters to start paying attention? Not really what i'm asking though, is it? I'm asking if people think Codemasters might at least consider lo…
- Time for Codemasters to start paying attention?Time for Codemasters to start paying attention? Clover and Wizzley Presto , two narrative driven, 2D platformers both with visible (and confirmed by each devel…
- Wizzley PrestoWizzley Presto http://www.30daygame.com/ Fresh from showing the board the Binary Tweed effort Clover , here's another 2D platformer citing Dizzy as an influenc…
- CloverRE: Clover How does a 2D narrative driven platformer with a get object, use object mechanic not come close?