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Wizzley Presto and the Vampires Tomb

Started by ruckage on 4 July 2010 • 13,449 views

20 posts
#54760

Hello, I'm just writing to let you know that our first game 'Wizzley Presto and the Vampires Tomb' is now available on the iTunes appstore. My main involvement in the project was as the graphic artist, it's been a lot of work but fun and I think we've created an enjoyable game. I'm sure the game will appeal to many users here as the main inspiration was the Dizzy series which we were great fans of during the 8 bit days.

Our game revolves around the adventures of an inept Wizard and his quest to save a magical land from an ancient evil. I've embedded a video below so you can see the game in action.

Anyone interested can buy the game at itms://itunes.apple.com/us/app/wizzley-presto-vampires-tomb/id377667373?mt=8

Apologies for the blatant self promotion and I look forward to any comments, I hope you like it.

https://www.youtube.com/watch?v=WrMzX5x_UAQ
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#71008
blatant self promotion now why would we think that? hmmmm....
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#71012
Just bought it!

Looking forward to playing it soon!
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#71014
hummm


A Dizzy-like game featuring a "young" Wizard...


What a weird Deja-vu feeling i'm having...





Now... where have i heard of such thing?!...




huuuummmmmmmmmmmmm




oh yeah... i remember now!!! It's from "Slightly Magic" an 1991 ZX Spectrum game from Codies

And it even had a sequel planed: Slightly Spooky.



LOLOL

Now... no one knows about all games that exist out there... LOL - I was just joking :p (but it did made me remember Slightly Magic!).

From the video, the game really looks very nice and has astonishing scenarios. Congratulations for (apparently, from the video) an very well made game. (And it has the bonus of being a Dizzy-like game)

Keep up the good work!
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#71015

Thanks for the replies, I appreciate it. We're already in the process of working on the sequel so we're taking notice of all feedback.

[quote data-userid="68" data-postid="71014"]

hummm

A Dizzy-like game featuring a “young” Wizard…

What a weird Deja-vu feeling i’m having…

Now… where have i heard of such thing?!…

huuuummmmmmmmmmmmm

oh yeah… i remember now!!! It’s from “Slightly Magic” an 1991 ZX Spectrum game from Codies

[/quote]

Wow, I've honestly never heard of that game - was it just on the spectrum, or available for other 8bits? I'll have to see if I can find it and give it play. We actually spent some time deciding on who the character would be - initially we planned on a Knight but decided against it as we thought it was to similar to the Magic Knight games.

An update is being worked on for this at the moment to correct a few bugs and to add a tutorial as it seems quite a few people have no idea how to play this sort of game - something we didn't consider but not surprising I suppose if you didn't grow up in the 8bit era.

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#71016
Yep, Kids this days don't know what a good (8-bit) game is!

Beside worms-like games and Dizzy-like games, i don't play at all. LOL


as to:
Wow, I've honestly never heard of that game I figure you didn't... and that's why i joked about it. LOL

The game is, apparently, available for the ZX Spectrum, Amstrad CPC, Amiga and Atari ST (http://www.lemon64.com/?game_id=2349)

Dizzy was a lot funnier than Slightly!
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#71039
Don't know if anyone remembers, but this is the game i was singing the pre-release praises off here. Such a faithful nod to the Dizzy games guys, if you've got an iDevice, get it  :smile:
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#84393
Forgive me for a necro-post, but since the game hasn't been available for purchase for many years, and none of its original authors have responded to my messages, I am posting this here:

I have re-coded this game from scratch to PC.



You can download it for free over here.

Download Beta 0.9h for Windows.
Download Beta 0.9h for Linux.

Also, in addition to the original English, I have added a full Russian localization, including some really bad voice work :smile:
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#84395
Nice looking game, shame about no info about the control keys - I managed to find 'z' for jump up (a little bit), 'x' to show how many eggs, and close windows, 'c' to use, pickup and have conversations and 'm' or 'action' to bring up the options screen. So far, the written and spoken English is spot on.

Don't know if it's part of the game, but pressing 'p' seems to take you down one screen each time you press it -assume it's a 'whoops' as often the character is stuck in the scenery and can't move.
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#84396
Oh, you found all the keys that matter. In fact, you can redefine all the controls from the options menu.
The additional keys you might've found were debug stuff that should be taken out now that the game is mostly finished.

Z - jump
X - Hold down, then release to fire eggs
C - pick up item/interact/inventory. This key can be split into separate keys in the redefine menu.
Enter - pause
Escape - twice to quit game. You can also press Alt-F4 for insta-quit.
F12 - screenshot. All saves and screenshots are dumped in the %localappdata%/WizzleyPresto

BTW: I have re-uploaded a new build with the P debug button removed and a few things fixed.

Download Beta 0.9c.
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#84403

Spent most of yesterday playing the game and having great fun - found the 'options' window and saw that I could throw the eggs, and the 'achievements' board. Have managed to get to level 3, but spent more time replaying 1 and 2 after discovering other things (spoiler) hitting an eye with an egg brings up a scorecard at bottom of screen.

Absolutely loving this remake, don't have i-phone so never saw the original, so am now going to download the new version and spend the rest of the day being Wizzley ...and trying to find that damned broom {yolkfolk}:scratch:

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#84413
Thank you for giving the game a try! The whole thing is neither particularly long nor difficult. One should be able to complete it within a few hours from beginning to end.

I am uploading a new build that should fix a couple more issues that cropped up, such as inability to trigger one of the achievements, or a crash when attempting to disable the controller.

Download Beta 0.9c.

There is still a super-illusive issue in the game that only occurs on a very small percentage of machines - a hard crash when going from the logo screen to main menu, but for the life of me, I can't figure out why this happens. People on those same machines can run all my other games, which use almost identical code.
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#84414
Oo-yah! Finished. Have had great fun with this game Darkfalzx - no way would I be able to unlock all the achievements in one game as I think you'd have to have zero misses when throwing eggs.

No crashes or technical issues but with the first Beta 0.9c issue you could also start at the second or third parts before doing the first part ...and starting with the third part shows the heavy weight and jar of honey already in the correct map positions.
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#84415
Thank you!
The game versions have 100% compatible saves, so the unlocked chapters in 9b carry over to 9c. I guess I should add a feature to wipe all game data, as currently it can only be done with a cheat.
The game treats chapter-end saves as a regular progress save albeit into a separate slot, and with reset lives, energy and ammo. That's why all solved puzzles stay solved, killed enemies stay dead, and collected items stay collected: )

It's a bummer the original developers went MIA. A part two could be fun.
But, oh well, I guess I'll just have to resist the urge to update someone else's game and make another original instead: )
(BTW have you tried my Mystik Belle? It's a bit on an action-y side, but the Arcade Adventure portion of it is legit.)
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#84416
Suppose you could always make your own part 2.

Never tried Mystik Belle as it was advertised as being on Steam and I remember hearing so many bad things about Steam that I won't touch it. Sorry.
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#84420

[quote data-userid="279" data-postid="84416"]

Suppose you could always make your own part 2.

Never tried Mystik Belle as it was advertised as being on Steam and I remember hearing so many bad things about Steam that I won’t touch it. Sorry.

[/quote]

Making this recreation was somewhat of a preservation project. I am not that huge of a fan of Wizzley to dedicate my almost nonexistent free time to making a fangame. Besides, my art style is quite different from ruckage's. However, if members of the original team, privy to the plans, and hopefully at least partial assets to the sequel decide to contact me, I could probably use my existing engine to build Wizzley 2 in a matter of weeks.

Also, I have added my games to itch.io, so if you were put off by Steam, you can get them there completely DRM-Free. I have contacted GOG again, for the 4th time, but I wouldn't hold my breath.

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#84427
Done. Loved it. Very nice little game. Although I would have been very disappointed in the length if I had paid for it. Now to start over and get the rest of the achievements.

Noticed two tiny errors. When talking to the Princess at the end of part 2 you missed a space between him and to in "blown himto pieces" and when opening the gate in part 3 you have "They" instead of "The" in the first sentence.
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#84429
I have copy-pasted the English text straight from the iOS game's code, including the messages from the game's original programmer - Craig. Unfortunately in doing so I have inadvertently transplanted all of the grammatical mistakes, of which there was quite a bit. I will correct the instances you pointed out though: )

The iOS game was somewhat more difficult, but mostly by way of the strange save system, really stingy energy refills, rare life-ups, but most of all the **really** awkward and unresponsive touch controls. There was a $1500 prize for whoever completed it first, but I'm not sure if that was ever paid out.

Also, the achievements are entirely my own addition, and kind of an afterthought: )
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#85575
Hello, sorry for the late reply, I'm the original artist of this game and just discovered the port darkfalzx has made of this for the PC. I can't speak for Craig (I haven't been in contact with him for years) but personally I'm really happy that this is now available so a wider audience can play it, it's also nice as I didn't have any way to play the original myself and now I do.
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#85754
Hi ruckage! Great to hear from you, man.
You did some wonderful art for this project, and it was an utter shame to have it lost and forgotten. Thank you for being cool with this remake - your approval makes me feel slightly less like some IP-hijacking piece of crap. I still wish Craig would contact me at some point to to either slap me down or approve of the project, just so I know where I stand: )

By the way! I have updated the game. There are a few bugfixes all around, mostly in collision department.

Download Beta 0.9h for Windows.
Download Beta 0.9h for Linux.

Also, the game has a Gamejolt page now.
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