YolkfolkThe Dizzy Fansite 0 logged in0 playing
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  • Smooth Scrolling DemonstrationRE: Smooth Scrolling Demonstration I've only just seen this, but I did something with moving platforms in Pirate Ship Dizzy.
  • PinballRE: Pinball Bet you’re tempted :wink: Nah, it really would be far too complicated to do. What about mouse support with dizzyage, is that possible? No.
  • PinballRE: Pinball Hmmmmm! This is the kind of challenge I'd look into if I still had the time. *thinks* No I don't have the time. I actually don't think it'd be poss…
  • DizzyAGE Easter Competition 2016 [ENDED]RE: DizzyAGE Easter Competition 2016 It'll come as no surprise to any of you that I don't check this forum very often now. If Meph's idea happens, the choice o…
  • Norton 'threat' - various DizzyAGE downloadsRE: Norton 'threat' - various DizzyAGE downloads I used to use AVG, but changed to Avast a year or two ago. Malwarebytes is very good, but it's not really an a…
  • DizzyAGE turns 10RE: DizzyAGE turns 10 Blimey, 10 years...! I remember, back in late 2006 or early 2007, idly thinking 'I wonder if anyone else remembers Dizzy?' So I googled i…
  • Mystic Forest Dizzy v1.02 [DOWNLOADABLE]RE: Mystic Forest Dizzy v1.02 No, he means the map I did when the game was complete, but didn't have a lot of the detail. It was hosted on my site for a short…
  • DizzyAGE General Coding QueriesRE: DizzyAGE General Coding Queries If you can, it's a lot lot simpler to have the whole game using one map. Trust me on that!
  • DizzyAGE General Coding QueriesRE: DizzyAGE General Coding Queries Regarding Dizzy falling across the HUD, technically that isn't possible, as the 'game area' is the bit inside the window, b…
  • DizzyAGE General Coding QueriesRE: DizzyAGE General Coding Queries AndyG, regarding animated fonts, it's probably possible in theory. Message boxes are drawn as part of the HUD (from what I…