Hi again,
As I hinted in the latest messages of this topic, I have a rather more interesting Seymour title planned for development and release at some later time. This is a great project to also to test the fantasy retro computer that I released a while ago, use it in the shoes of a developer user and this way take care of any bugs/details/features I may have ommitted.
However, recently digging the old Seymour take one flash project gave me the idea to actually start with this small title first. And conveniently this aligns quite a few stars out there:
- I get to start this project with a smaller, more controllable scope in which the level design is already there, having me concentrate on mechanics and proper graphics delivery;
- I get to pay an old debt of mine opened with the promise of delivering that flash demo as a complete gane, which I never did;
- Being a smaller scope I can structure this first project in such a way that it can act as a template for future projects;
- Being a smaller scope I can also create some video tutorials on the development process that would serve an educational purpose for Continuum (outside the scope of this community).
Also, I'll be able to show updates of my progress on this project since it's a remake of an existing game. And who knows, maybe along the line I can attract someone to dwelve in the depths of this monstruous assembly development that's really not that bad.
So, I guess it starts here and the first thing to do is to fire up Photoshop for some draft redesigns of the UI, font(s) and the start screen, matched on Continuum's native resolution:
[attach]540[/attach]
Feedback no matter how critical is always welcome!