YolkfolkThe Dizzy Fansite 0 logged in0 playing
Community discussion

Crystal Kingdom Dizzy RPG [PROGRESS THREAD]

Started by decanos78 on 20 January 2012 • 33,649 views

41 posts
#55115

This is a progress thread for my game - "crystal kingdom dizzy rpg", take a look and hope you enjoy. DOWNLOAD the NEW demo below.. follow exact instructions to be able to play it.

https://www.yolkfolk.com/bb/showthread.php?2001-Crystal-Kingdom-Dizzy-RPG-DEMO

I DONT recommend playing the game in full screen.. it lowers the res.. press "ALT & ENTER" to reduce screen size down to the actual game size 640x480... thats the rmxp programme that auto adjusts the game screen.. this cant be helped.. it's something im working on :sad:

Hope you enjoy the demo!

Leme no wot you think.

👍 0
#76463
These are two pictures of the title screen for the game, the first pic shows "press any key"
this flashes multi colors, the background moves back and forth, zooms in and out , with a
fog effect. Also, the crystal looking snowflakes moves left to right whilst falling down all to
the sound of a main theme tune.





Below is a picture of the entrance to Lochlyn Forest, a never ending forest maze that you
will need to navigate through with the correct directions to continue on with your quest.
The pictures show that the game also has a day/night system in place which means at
points in the game you will find people/quests/ect.. available at night that are not available
by day, even traders/shops open or close depending on this system too.





Below is another picture of a midnight chat dizzy and daisy has.



A Map of the game, this is not in the game yet, once it's complete it will be part of the boat
travel system, where you will get a boat as a quest enabling you to travel the world.

👍 0
#76464

So... below is a few pictures of the menus and extra's in C.K.D.RPG... these are all located within a
ring menu, the ring menu is below.



The Items Screen, YES! there will be golden coins in the game for you to locate :drool:  



The Skills and Magic Screen, daisy IS a playable character, though if you want a challenge, try playing
the game without her. In-game text changes depending on who's in your party also.



The Equipment screen, here you can see things you have equipped, like rings, cloaks, boxing gloves, ect.



The status screen, here you can check equipment equipped, your level, other stats also.



Theres also a save, load, and end game screen... i'm sure you know what those are for.. SO! there's extras for you in this game also that I put in to make the game more enjoyable... take a look below... {yolkfolk}:eek:

A monster journal for you to keep track of monsters/bosses..ect.. this page shows all info on them, useful, YES,
before you ask... thats the first boss encounter you see in this image.



A jukebox screen, here you can listen to ALL the music within C.K.D.RPG. There's a slight problem with this
though... it seems i can't figure out how to add music as you come across them, instead they are all in there
from the start of the game, :sad: ... I will get to sorting that out at a later date :wink:



A mini-quest screen, this shows all mini-quests you have active or completed, the quest with the dot means not
completed, the quests with dizzy like this - {yolkfolk}:thumb: - means quest completed. There's also a small
problem with this screen too that will get sorted.. the black border, this will eventually show the map your on.



A Reputation screen, this shows any reputation points you have with, towns, poeple, quests, hidden secrets that
you have found. dungeons.. the point add up to 100 on each bar so there will be a LOT to do in ways of reputation.



Lastly.. Achievements screen, this shows up by doing certain things like jump over a log 100 times, have 200,000 silver at one time, find the pirates secret treasure.. ect.

👍 0
#76466

LOL... sry for all these update on my first day but tryin to catch you up to speed with what point im at in making
my game, also to show you a few pictures of in-game stuff.. ect.. :drool: nothing like a bit of eye-candy.

So... belows two IMPORTANT pictures as it shows a few extra's built into my game.. like.. reflections in water, dynamic lighting from light sources, even shadows on your character that moves depending on where the light source is coming from, and a favourite of mine... footprints in the sand as you walk that fade away in time {yolkfolk}:eek:

Two pictures of Petuga, a city of sorts.. full of pirates, thugs, and peddlers.

👍 0
#76467
[quote data-userid="172" data-postid="76465"]

Wow that looks great!

[/quote]

Thanks Lex.. {yolkfolk}:joy: I'm working hard on this game.. as the updates show.. it's a project that I shelved a while back that is now being revived again. I'm just picking out random pictures here and there with what i have made so far to showcase my work, from there then it will be mainly text updates with a few pictures here and there.


SO! here is a few pictures I think you all will want to see... Yolkfolk Village.. YAY!.. theres a total of four floors to explore and to collect things, a couple of quests here to do also.

Outside daisy's hut...



Outside Danny's hut, YES! danny has an appearance in C.K.D.RPG too :ooh:



Here's danny in his hut with squidgy, his pet.



Top of the yolkfolk village, outside dizzy's hut.



Lastly, outside Denzils hut.

👍 0
#76468
This is the current city im working on... desert city - "Akabar" it's split into 3 parts in game though this picture shows one whole map, it's not, it's in 3 parts to reduce game lag when all npc's and other things are added in to the maps.
It's taken me the best of roughly 6 hours to make this map, and i just noticed a mistake... lol... one of the houses don't match up, will edit that in a bit .. :drool: In game im debating on wether to add a sand storm effect to the map too to give it that real desert sandy feel, that would'nt take me 2mins to sort out.. :ooh:

👍 0
#76469
Might as well add the sand if it's easy enough.

The treehouse looks awesome!

Must have taken many days.
Have you got a lot more to do?
Do you finish an area at a time so it's playable or do you do all the map, then the coding etc?
👍 0
#76470
Right, i'm sure your all wondering what's the battles are gonna be like... well, I'll show you, this updates about battles and what it consists of. The battles are front view just like the old school rpg's, mystic quest legend, earthbound, for example.. so the first picture..



When you enter battles, you get speech from each characters in your party, this might change though as it's hard to get battle sentences already made and trying to sort out voices that I think would sound like dizzy, daisy, theodore, and pogie, (though pogies would mainly be grunts, roars, ect.. lol), is hard to come by.. maybe at a later date i might request voice actors for the battle shouts of each. Also when you enter a battle, you get.. FIGHT appear on screen as in the picture above.



Okay, as you can see, your players are at the bottom, the enemies are in center screen, top of screen is your option that animate as you chose them, left of the screen is the enemy's hp's.. more enemies there are the more bars appear there.



As you fight you will notice speech bubbles appear above your characters heads saying odd little remarks, these are just for something a little extra whilst in battles, see picture above for example. Also whilst fighting, top right of the screen, as you hit you get a combo counter appear, this counts how many times in a row you hit an enemy, get over 2 hit combo, so 3, 4, 5, ect.. and you get extra damage points added onto your next attack round.



The Skills menu whilst in battle is available too for spells, attacking skills, and so forth.



Lastly... Battles will also take place with a darkened tint to the screen if your fighting at night too.

Hope these six updates covers pretty much the basics of the game so far, in total gamplay as in hours you can play up to i've made roughly 3 hours worth of gameplay, thats in a total of 158 single maps so far.. LOL this games gonna be HUGE! {yolkfolk}:eek:
👍 0
#76471

[quote data-userid="172" data-postid="76469"]

Might as well add the sand if it’s easy enough.

The treehouse looks awesome!

Must have taken many days.
Have you got a lot more to do?
Do you finish an area at a time so it’s playable or do you do all the map, then the coding etc?

[/quote]

That treehouse took me about a week, that was without adding in the characters, quests, chatting scenes.

I basically map 1 area, like yolkfolk village, then add in the text, characters, quests. Atm im now mapping akabar city but that city comes WAY later on in the game once you get your ship and the world map becomes open for you to explore.. im aiming for atleast 100 mini-quests besides the main quest, there's also a sub main quest where you have to save 4 elemental godesses, tho this is not a must do to finish the game. Atleast 10 main dungeons, then maybe 5 hidden dungeons, it'll all come together, it's just sometimes it's difficult finding the resources I need.. like sprites, battle backgrounds.. ect.

👍 0
#76474
Great to hear from you again :smile: Screenshots looks great. :cool:
👍 0
#76476

[quote data-userid="3" data-postid="76474"]

Great to hear from you again :smile: Screenshots looks great. :cool:

[/quote]

thanks Adz.M. ... good to be back and getting this game up and running again, a LOT more has been done to this game since i first posted about it a while ago.. battles have changed, graphics on maps look better, more things added into the game to make it better.. better music.. and over 150 maps now, when then I think i only had about 40odd maps done, which was probably about 35mins of gameplay.

👍 0
#76477
Neat.



Not keen on the 'fight' screen but the rest looks great.
👍 0
#76479

[quote data-userid="55" data-postid="76477"]

Neat.

Not keen on the ‘fight’ screen but the rest looks great.

[/quote]

the FIGHT screen? you mean the screenshot thats got the battle screen with FIGHT on it.. or the battle scenes in general as in front view old school..? if you mean the fight screens in general it would'nt be much of an rpg if it did not have battles in it.

Tho i will say you just gave me a good idea.. once this version is completed, I will do another version, non-battle edition, for the more true to dizzy style too, this would only consist of me removing the battles from each map which is nothing and replacing a few mini-quests that needs you to fight monsters for an item. Oh yeah.. and replace the monster journal with something else.

That could be done within a week once this versions complete.

Thanks for your feedback though :smile:

👍 0
#76481
Dizzy fighting a human looking characters just doesn't look right too me.
👍 0
#76494

  {yolkfolk}:jawdrop: WOW, this is looking amazing. So are you writing it all from scratch, or using some kind of RPG authoring system? Either way, there is obviously a lot of work going into this. Good luck with it.

👍 0
#76499

[quote data-userid="55" data-postid="76481"]

Dizzy fighting a human looking characters just doesn’t look right too me.

[/quote]

But Zaks is humanoid and technically Dizzy does 'fight' with him although mainly by clever defensive moves against his lightning bolts. Perhaps Dizzy will have a devastating 'kick them in the shin' or 'nut them in the goolies' move in this rather wonderful looking game {dizzy}:lookup:

👍 0
#76523

[quote data-userid="90" data-postid="76494"]

  {yolkfolk}:jawdrop: WOW, this is looking amazing. So are you writing it all from scratch, or using some kind of RPG authoring system? Either way, there is obviously a lot of work going into this. Good luck with it.

[/quote]

Hi frogandhand, im using a programme called .. Rpg Maker XP .. by enterbrain.

[quote data-userid="279" data-postid="76499"]

[quote data-userid="55" data-postid="76481"]

Dizzy fighting a human looking characters just doesn’t look right too me.

[/quote]

But Zaks is humanoid and technically Dizzy does 'fight' with him although mainly by clever defensive moves against his lightning bolts. Perhaps Dizzy will have a devastating 'kick them in the shin' or 'nut them in the goolies' move in this rather wonderful looking game {dizzy}:lookup:

[/quote]

Hi grandad, your correct, zaks, IS a humanoid figure, this is also one reason why im using humanoid battlers.. because also in the dizzy games there's also the pirate blackheart in the original crystal kingdom dizzy, (part 2), ^^ .. and also the shopkeeper in a few others, not to mention the prince, the king and princess also.

👍 0
#76526
They were humanoid but they weren't out of character with the rest of the game.
👍 0
#76548
Okay so been busy so far.. finished mapping ALL of Akabar.. this includes..

North akabar, central akabar, southern akabar, the camel ranch.

then the interior houses of akabar..

Akabar prison, Akabar Bazaar, Sheikh abdula's house, fortune tellers house,
six other interior houses too.

Started to add in npc's inside houses, but not doing anything else now on this
city until I actually get to this point in the game.

I've taken on-board what meph said in his above post..
They were humanoid but they weren't out of character
with the rest of the game. And I have came up with these as the answer.. more cartoony, chibi style for
humanoids, what do you think?











AND... here's a pic of a battle with them in so you can compare them..

👍 0