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Community discussion

Punishment for using the Eatme Cake

Started by Adam Markey on 20 April 2007 • 13,232 views

12 posts
#56700
LMAO.... v. funny :smile: {yolkfolk}:thumb:
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#56708
LOL. Never done that before.
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#57989
Haha... I've use it on her before, but never got squished... Does this actually happen or are you pulling our legs? It's the C64 version I have, too...
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#57993

Nah, I'm not pulling anyone's legs, That's whats meant to happen when you use the Cake, Diz flattened by his own g/f :lol:

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#57995
That's odd.... I seem to remember Daisy being massive forever so I couldn't complete the game, but I don't remember being squished by her! Must just be me...

Definitely the funniest moment in all dizzydom though.

God, Magicland is a great game. All the fantastic ideas, with the magic mirror and the chessboard and stuff.... Brilliant.
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#57997
I have the Amiga version, and have never been able to find an Eatme cake. Did this only feature on 8-bit versions of the game, or am I missing something obvious?
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#57998
The Eatme Cake was only available on the 8-bit versions, outside the left hand side of the Castle with the Drawbridge. On the Spectrum & Amstrad versions, It was put in a daft place, levitating on the water lol
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#72021
Ah, I see. Well, there is a cake in the 16-bit versions, but it's only used by Dizzy in the demo to bribe a ghost into leaving. (And that's not even how you defeat ghosts in the actual game, so it's misleading!) I wonder why they couldn't have used Into Magicland as the attract mode demo instead.
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#78831
That was definitely worth losing a life for, at least on the C64 version. I seem to remember it not being as funny on the Spectrum, as they just used an even more expanded Daisy sprite for the effect (leaving plenty of the room unfilled, which doesn't say much for Dizzy's agility that he gets crushed anyway).
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#89917

It's safe to say that the effect in the C64 version was more like what I had in mind: a total room-filling squish! (evil chuckle)

It's also safe to say that no-one foresaw such things becoming "speedruns" back when this game was made, but I absolutely love that it did, with the kind of enthusiasm normally only seen in a David Darling inlay-quote :)

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