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11 February 2026

Fan Game Update: Dizzy and Seymour - Kingdom Gems

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— Dylan
A new version of the 2017 fan game "Dizzy and Seymour - Kingdom Gems" is now available to download (v2.0).  

Unlike the recent update to “The Dark Wizard”, this game has not been rebuilt from scratch, but it has been given a less time consuming overhaul that will hopefully make the game itself more enjoyable.

— A disclaimer from EA added when the game starts up.
Meaning the old disclaimer on the Dizzy Fansite splash screen is now gone.

— The main Dizzy engine has been tweaked to add updated features taken from AndyUK’s cancelled “Lost Land Dizzy” engine.
– The player will no longer slide on ramped or rounded platforms.
– The player can now jump repeatedly when the ‘jump’ button is held.
Despite the fixes, the engine is still quirky in places.

— Because of the updated engine, mushrooms have now been added to some levels.
They didn’t exist in the previous version because the functions for the mushrooms stopped working and I didn’t know how to fix it at the time.

— Game now uses the Ultimate Fullscreen plugin I previously introduced in “A Heroes Tale” and v2 of “The Dark Wizard”.

— The level graphics, sprites and HUD have been redesigned. 
Some characters have had their appearances changed too.

— The story and all the character conversations have been improved.

— At the start of each level, the name of the location is shown at the top of screen for 6 seconds.
A feature first introduced in “Dangerous Tymes”. 

— There’s a minor performance issue when you face the giant bird at the end of Chapter 2.
I have no idea what’s causing it nor how to fix it.

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