About the GameDizzy was looking forward to the round-the-world cruise he booked for.
When he told the other Yolkfolk about the good deal he found, they wondered just what lay ahead of him...
Dizzy enjoyed the cruise at first, although there were far too many pirates on the ship, the Grog was watered down and he didn't even know what a mainbrace was, let alone how to splice it!
The captain, Long John Silver, was a lovely old bloke with a kindly manner, good at insulting and degrading the fare paying punters.
He was well balanced - he had a parrot on one shoulder and a chip on the other - and he had a wooden leg which he acquired when he fell out of his pram when he was a kid.
Anyhow, their quaint little man o' war found itself in still waters one sun-soaked afternoon and Dizzy thought he would organise a game of cricket on the aft deck.
In a fit of blinding stupidity, he used LJ's spare leg collection as makeshift stumps, and when they were lost overboard, he was made to walk the plank!
That was how he came to find himself gently poaching on the silent, sun-kissed beach of a seemingly deserted island.
He had to somehow find a way back to the Yolkfolk and lodge his compensation claim with the travel agent...
Trivia & History-- Speed performance improved.
-- You now start the game with 3 lives.
-- To make the lives worth adding, 'The Rubber Snorkel' will become a permanent fixture to the inventory when it reaches the top of the list, leaving you able to only pick up 2 items.
-- Some graphics and colours have changed in some locations.
-- Over 18 new rooms added.
-- Some Coins and Items have been relocated.
-- Over 7 new items added.
-- Some scrolls now give you new information.
-- In 128k mode, ingame music can now be switched on or off by pressing M - Just like on the C64 version.
-- In 128k mode, the game should no longer crash upon completing the game.
* The game is better coloured, flare is reduced.
* Added some lives.
* Added Dizzy restore points.
* The speed of graphics output is accelerated several times, the game is synchronised with the frame scan as much as possible. Everything became smoother, faster and more even.
* Added +18 screens.
* Added +7 items and some other graphics.
* Drawn better some of the old items.
* The plot of the game has been expanded.
* Added additional sounds.
* Made Russian translation.
* Added turning off music on the 'M' key.
* Max points in the game: 143600
* Fixed a large number of graphic overlays and glitches.
* Fixed a large number of internal errors, including those that led to a reset or restart of the game.
* Fixed uneven frames of drop-down scrolls.
* Fixed game score.
* Added a pause in the game by pressing 'P'.
* Improved the sound of beeper music, removed random codes.
* Slightly fixed the synchronisation of objects.
* Added AY sound effects (Dizzy jump, dropdown scrolls, dynamite, hammer, pickaxe, torch, fuse).
* AY jump sound can be toggled on/off by pressing 'S'.
* Fixed placing items on the other side of the screen.
* Fixed item name 'SNORKLE' -> 'SNORKEL'.
* Fixed exit from the grave through stalactites.
* Fixed exit from a room with a shaman's kit through a stone blockage.
* Fixed being able to move while scoring from 'Sinclair Abuser' magazine.
* Removed the ability to drop an item in a jump.